Armor
Light Armor
Cost: 175
Speed: Fast
Weapon Capacity: 3
Ammunition Capacitys
Bullet: 100
Plasma Bolt: 30
Grenade Ammo: 10
Mortar Ammo: 10
Disc: 15
Medium Armor
Cost: 250
Speed: Medium
Weapon Capacity: 4
Ammunition Capacitys
Bullet: 150
Plasma Bolt: 40
Grenade Ammo: 10
Mortar Ammo: 10
Disc: 15
Heavy Armor
Cost: 400
Speed: Slow (as molasses in winter)
Weapon Capacity: 5
Ammunition Capacitys
Bullet: 200
Plasma Bolt: 50
Grenade Ammo: 15
Mortar Ammo: 10
Disc: 15
Weapons
Blaster
Cost: 85
Damage: 12.5
Range: 400m
Projectile Velocity: 200 m/s
Spin-Up Time: None
Spin-Down Time: None
Explosion Radius: None
Gravity Effect: No
Ammunition: Energy (blue bar)
Requires: Nothing
Plasma Gun
Cost: 175
Damage: 45
Range: 165m
Projectile Velocity: 55 m/s
Spin-Up Time: None
Spin-Down Time: None
Explosion Radius: 4
Gravity Effect: No
Ammunition: Plasma Bolts
Requires: Nothing
Chaingun
Cost: 125
Damage: 11
Range: 640m
Projectile Velocity: 425 m/s
Spin-Up Time: 0.5 Seconds
Spin-Down Time: 3 Seconds
Explosion Radius: None
Gravity Effect: No
Ammunition: Bullets
Requires: Nothing
Disc Launcher
Cost: 150
Damage: 80
Range: 520m
Projectile Velocity: 80 m/s
Spin-Up Time: 0.25 Seconds
Spin-Down Time: None
Explosion Radius: 7.5
Gravity Effect: No
Ammunition: Discs
Requires: Nothing
Grenade Launcher
Cost: 150
Damage: 40
Range: 150m
Projectile Velocity: N/A
Spin-Up Time: None
Spin-Down Time: None
Explosion Radius: 15
Gravity Effect: Yes
Ammunition: Grenade Ammo
Requires: Nothing
Laser Rifle
Cost: 200
Damage: Depends On Energy
Range: As Far As You Can See
Muzzle Velocity: N/A
Spin-Up Time: None
Spin-Down Time: None
Explosion Radius: None
Gravity Effect: No
Ammunition: Energy (blue bar)
Requires: Light Armor, Energy Pack
Electron Flux Gun (ELF Gun)
Cost: 125
Damage: Drains Energy Off Target
Range: N/A
Projectile Velocity: N/A
Spin-Up Time: None
Spin-Down Time: None
Explosion Radius: None
Gravity Effect: No
Ammunition: Energy (blue bar)
Requires: Nothing
Mortar
Cost: 375
Damage: 100
Range: 250m
Projectile Velocity: N/A
Spin-Up Time: None
Spin-Down Time: None
Explosion Radius: 20
Gravity Effect: Yes
Ammunition: Mortar Ammo
Requires: Heavy Armour
Targeting Laser
Cost: 50
Damage: None
Range: As Far As You Can See
Muzzle Velocity: N/A
Spin-Up Time: None
Spin-Down Time: None
Explosion Radius: None
Gravity Effect: No
Ammunition: Energy (blue bar)
Requires: Nothing
Backpacks
Energy Pack
Cost: 150
Use: Increases the recharge rate of your energy, also required for Laser Rifle
Repair Pack
Cost: 125
Use: Used to heal your self, other players and objects using your energy
Shield Pack
Cost: 175
Use: Gives you a personal a shield that drains your energy when damaged
Sensor Jammer Pack
Cost: 200
Use: Makes you invisible to enemy sesors, also drains a small amount of energy when in use
Ammo Pack
Cost: 325
Use: Enables you to carry extra ammunition
Deployables
Inventory Station
Cost: 3200
Use: Remote Inventory Station with limited energy (sell items to charge it up)
Ammo Station
Cost: 2500
Use: Remote Ammunition Station with unlimited energy?
Motion Sensor
Cost: 125
Use: Remote Motion Sensor, detects enemys at a small range but more efficiently
Pulse Sensor
Cost: 125
Use: Remote Pulse Sensor, detects enemys at a larger range but less efficiently
Sensor Jammer
Cost: 225
Use: Remote Sensor Jammer, jams enemy sensors at a mediem range
Camera
Cost: 100
Use: Remote Camera, you and your team mates can remote control these to see through them and spot enemy locations
Turret
Cost: 350
Use: Remote Turret, armed with a blaster like weapon, just deploy one of these and watch it make mince meat out of your enemy, can also be remote controlled, has small sensor coverage
Miscellany
Repair Kit
Cost: 35
Use: Just hit "H" by default and a small portion of your health will be recovered, extremely use full for those unfortunate situations when you find you self 1000m up in the air with stuff all health to speak of, this item is deposable so you can only use it once...but you can always steal one off some one you've just fragged
Mine
Cost: 10
Use: Hit "M" by default to throw a mine that will burrow into the ground and explode when some one (including your self and team mates) steps too close to it for comfort, it will damage your enemys and you but not your team mates, if you suspect there to be enemy mines about get an ELF gun and hold the trigger down and walk when it finds a mine it will begin sucking the health off it and defuse it!
Grenade
Cost: 5
Use: Smacking "G" by default will cause you to throw a hand grenade a short distance, best for groups of enemys and slow moving targets/objects, just make sure you don't get caught in the resulting explosion
Repair Kit
Cost: 35
Use: Point a a near by bit off floor, wall or even roof and smack "B" by default to deploy a beacon that acts much like the targeting laser but stationary and with out the laser to follow back to you