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Q u a k e   I I

On this Page:
The Story
Weapons
Ammunition
Health
Armor
Items
Cheats
Review

The Story
Long shadows claw desperately away from your dusty combat boots, fueled by the relentless sun of a late Texas afternoon. Shading your eyes against the glare, you squint for the thousandth time at the line of soldiers ahead of you. It stretches on endlessly across the rubble, disappearing at last into the cool shadows of a troop carrier. Soon you’ll walk up the ramp into the ship, climb into your one-man cocoon, tear through the interplanetary gateway, and smash down light-years away from the blowing sand and blasted ruins that surround the Dallas-Metro crater.

"What the hell is taking so long?!" you snarl, slamming the battered barrel of your side arm, the blaster, against your scarred palm. "I’ve waited long enough. Time to kick some Strogg ass…"

Slightly rocking back and forth under the sweltering August sun, you spit out of the side of your mouth, rub your eyes, and think back to the day when the wretched creatures first attacked. Like flaming meteors, their crafts pounded into the Earth and unbelievably, these bio-mechanical aliens… these hideous cyborgs… swarmed out while their ships still sizzled with reentry heat. They killed or captured anything that lived. We figured that the Strogg were after our planet’s resources: minerals, metals, and water: things like that. But their onboard storage facilities did little to disguise what they considered to be resources: fleshy limbs and organs for new cyborgs, and of course, food.

The line moves. And moves again. Into the cool shadows at last. The assembled armies branch off into new lines divided by corps and unit.

"I can’t deal with this shit – what’s the friggin’ hold-up?"

"Cool your jets, marine," Tokay mutters and smiles over his shoulder. "We’ll all get a few Strogg heads to take home as souvenirs. I promise you that."

"Yo, soldier, 3585." The medtech’s voice startles you. "You in or out?" Competent hands guide you into the coffin-like opening of your Mark 9A drop pod: sleek, dark, and invisible to the Stroggos defense systems. One of the techs begins to drop the reinforced pod door. "Sleep tight, soldier. You’ll see sunlight in less than six and a half hours. Not our sun, mind you…" <SLAM>

Pitch black except for the mild glow of your video readout system in front of you. You’ve done this a dozen times in the sim classes. No sweat. Just a few short hours to sleep, recharge, and then… the moment of glory. But this time it’s for real.

It’s also time to think. You recall your first official day of training, your unit commander discussing how these damn parasites made it to Earth and other nearby colonies in the first place. By employing our best satellites and long-range scanners, we learned how they traveled light years so quickly – the Strogg used these black hole-like gateways as their highway to heaven. We still don’t know if they created these rips in the fabric of space and time, or if they simply discovered them by accident. Either way… it’s just like opening the door to an all-you-can-eat restaurant for these bastards. In about two hours, we’ll be entering the same interstellar portals, to hit ‘em where it hurts… on their own turf.

You close your eyes and relish this thought. Eventually, you nod off to the low hypnotic hum of the troop carrier.

*Crackle* ... *fzzzz* ... "Greetings to the people of the Coalition. This is Flag Admiral Crockett, speaking to you from the bridge deck of Phobos. We are entering the outer orbits of Stroggos, the alien’s home system. As we had postulated, Stroggos’ atmosphere is harsh but breathable. We expect to make planetfall soon. Now is the time to switch on your debriefing panel if ya need it."

"Boomer?" the voice crackles through every soldier’s headset. "Drop X-ray squad in 30 on my mark. You copy?"

"Roger that!" In another pod, your sergeant snaps back. "OK boys and girls, you see the clock on your heads-up. Two demerits for anyone who up-chucks during bounce and roll!"

*Shthunk!!* Your drop pod is shot from the side of the carrier and hurtles downward. *Wheee-oooooo!* Incendiary atmosphere howls past the pod’s rapidly heating shell. *Ka-WHUMP! * The pod wall suddenly buckles to your right, but stays intact. Another pod must have clipped yours on its way in. ECM didn't indicate enemy fire. Shit. Thrusters and stabilizing gyros are fading. Based on the pings, the other pods are pulling away. Below you, the large alien city roars into focus on the screen. But where are the other pods? They were there a minute ago.

Suddenly, distorted radio chatter lights up, "Mayday! Mayday! Lost all power... shielding failed... missed dz... some kind of EMP is... kzzzt... us out. We're dropping like fli... zzzzkkkzzzt". Silence. Damn! If the Strogg have electromagnetic pulse defenses and we failed to detect them… all of us are in the shitter.

That HUGE blip has to be the Big Gun. You do a slow dogleg left as your navcomp finds a place to land when all of a sudden retros kick in and propel you south.

"What the...?" Before you know it you skip across the lip of a crater and slam into a structure, a good distance away from your target. Dazed and bleeding from a head cut you toggle open the labeled arsenal bins and reach for where your gear ought to be stowed. Damn. Nothing but your sidearm. Damn again.

You leap out the crushed pod door, alone, with blaster in hand, and tear off into the room with the bittersweet stench of vengeance coursing through your veins…


Weapons
There are a variety of weapons available to you. Each has a particular advantage given the combat situation. Press a number key or use the inventory to select a weapon.


Blaster
This is the standard issue rechargeable energy side-arm. It does not require ammunition. Useful for taking down Guards as well as exploding barrels and setting off shootable buttons and secret doors. Keep one on you at all times.


Shotgun
This uses shells for ammunition. The spread of the shotgun blast makes close combat more damaging, but long range attacks easier. Perfect for the less than proficient marksman. The shotgun is effective against Strogg Guards and Flyers.


Super Shotgun
This is the uncompromising big brother to the Shotgun. Choose your shots effectively. The slow firing rate may only give you a few chances to bring down the enemy before he’s able to engage you up close. It eats more shells than the Shotgun, but the show is well worth it.


Machine Gun
Although this weapon is easy to use, its light weight allows for considerable kickback that will push your gun up. Fire in short burst until you can effectively steady your aim.


Chain Gun
The chain gun makes mince meat out of your enemy, but requires an insane amount of ammunition. The long spin up and spin down time makes the chain gun most effective for sustained attacks.


Hand Grenade
Twist the grenade to activate the fuse timer. The longer you hold an active grenade, the farther you’ll throw it. Just remember to throw at some point. Throwing the hand grenade does not make a sound. Therefore the aliens can’t easily trace it back to you.


Grenade Launcher
The grenade launcher is useful for delivering firepower into hard to reach areas or clearing out potential ambushes. We do not recommend using the grenade launcher in confined areas.


Rocket Launcher
The rocket launcher delivers heavy fire power to your target. Be careful not use this weapon in close combat.


Hyper Blaster
A hyper blaster is an energy chain gun with no spin up delay. Its high rate of fire is incredibly effective at destroying the enemy and depleting your energy cells.


Rail Gun
The Rail Gun fires depleted uranium slugs at super high velocities. Take note of the distinctive blue corkscrew trail of smoke caused by the projectile - or better yet, see how many scumbag Stroggs it goes through before it hits concrete.


BFG
Big, uh, freakin’ gun. This weapon redefines the word "wallpaper." Simply fire the BFG into a small room of unsuspecting Strogg and observe the new red paint job.


Ammunition
There are five major ammo types: shells, cells, bullets, grenades, and rockets. Except for the blaster, you must have ammunition to use a weapon. Each ammo type has a maximum you can carry.


Shells
Per Box:

Cells
Per Box:

Bullets
Per Box:

Grenades
Per Box:

Rockets
Per Box:

Armor
There are three armor types: Flak Jacket, Combat Suit, and Body Armor. Each one provides a certain amount of protection against both normal attacks and energy weapon attacks. If you take enough hits, your armor strength depletes down to nothing. So seek out unused breast plates. Pick up and salvage armor that is not as good as your current armor to improve your armor health.


Flak Jacket

Combat Suit

Body Armor

Armor Shards
Special remnant of armors, which add a bit more durability to your existing protection.

Energy Armor
This provides improved protection against energy weapons. While it is being used, it drains energy from your cells when damaged.

Health
There are two types of standard health kits: First Aid and Medkits


First Aid

Medkit

Stimpacks
These provide an additional boost to your health.
Items
Silencer
This silences the discharge of any weapon.


Bandoleer
Increases your carrying capacity for all ammunition except grenades and rockets.


Heavy Pack
This allows you to carry more ammo on your back.


Underwater Breather
This provides oxygen when submerged in liquids.


Enviro-Suit
This protects you against damage from hazardous liquids, such as Slime.


Quad Damage
The quad temporarily multiplies all your weapon’s strengths by four times. Let the gibbing begin!


Mega-Health
This provides a temporary but significant boost to your health. This will wear off after a minute or so.


Invunerability
The invulnerability item renders you temporarily indestructible.


Super-Adrenaline
This slightly increases your health permanently.


Blue Key


Cheats
Press "~" to bring down the console, type in one of the following and hit "ENTER" to activate.

give all   -   All items
give health   -   Health 100
give weapons   -   All weapons (no ammo)
give ammo   -   All ammo 100s/200b&c,etc.
give armor   -   Body armor 200
give bodyarmor   -   Body armor +1
give silencer   -   Weapon silencer
god   -   God mode
notarget   -   No target mode
noclip   -   No clip mode
give blue key   -   Blue key
give red key   -   Red key
give security pass   -   Security pass
give commander's head   -   Commanders's head
give power shield   -   Power shield
give armor shard   -   Armor shard
give combat armor   -   Combat armor
give power cube   -   Power cube
give slugs   -   Slugs 10
give invulnerability   -   Invulnerability
sv_gravity   -   Change gravity 800 (800 is normal)
crosshair   -   Change crosshair 1 or 5


Review

            94%



These pictures n BFGs (Big F***ing Guns!) are products of


ID Software